Stephan Lukosch

Associate Professor


Multi-Actor Systems


Systems Engineering

Faculty of Technology, Policy and Management
Building 31

Room number: b1.030
Phone: +31 15 27 83403

Secondary employment

Research interests

  • Mixed reality
  • Presence and awareness
  • Human-computer-human interaction
  • Serious gaming
  • Design patterns and processes

Dr. S.G. (Stephan) Lukosch


Stephan Lukosch is associate professor at the Delft University of Technology. His current research focuses on designing engaging environments for participatory systems. In participatory systems new social structures, communication and coordination networks are emerging. New types of interaction emerge that require new types of governance and participation. Enabled by technology these structures span physical, temporal and relational distance in merging realities. Using augmented reality, he researches environments for virtual co-location in which individuals can virtually be at any place in the world and coordinate their activities with others and exchange their experiences. Using serious games, he researches on how to create effective training or assessment environments.

In his research, he combines his recent results from intelligent and context-adaptive collaboration support, collaborative storytelling for knowledge elicitation and decision-making, and design patterns for computer-mediated interaction. From 2003 to 2008, he was assistant professor at the FernUniversität in Hagen where he lead a research group that focused on environments for cooperative working or learning. In this relation, he published 2007 a foundational book on patterns for computer mediated-interaction with John Wiley & Sons. In 1998, he received a Diploma in Computer Science from the University of Dortmund. From 1998 to 2003, he worked as researcher at the chair for Cooperative Systems at the FernUniversität in Hagen. In 2003, he received a Dr. rer. nat. in Computer Science with distinction from the FernUniversität in Hagen for his doctoral thesis on transparent and flexible data management for collaborative applications.

His articles appeared in various journals including the International Journal of Cooperative Information Systems, International Journal of Human Computer Studies, and Journal of Universal Computer Science. Currently, he is a steering committee member of the special interest group on Computer-Supported Cooperative Work (CSCW) of the German computer science society. He further serves on the editorial board of the of the Springer Journal of Computer Supported Cooperative Work (CSCW), Journal of Universal Computer Science (J.UCS) and the International Journal of Cooperative Information Systems (IJCIS).

Key publications

  • Dragos Datcu, Stephan Lukosch and Heide Lukosch. A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment. Journal of Universal Computer Science, 2016, 22, 247-270
  • Stephan Lukosch, Heide Lukosch, Dragos Datcu, and Marina Cidota. Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. In Computer Supported Cooperative Work (CSCW) - The Journal of Collaborative Computing and Work Practices, 2015
  • Dragos Datcu, Stephan Lukosch, and Frances Brazier. On the usability and effectiveness of different interaction types in augmented reality. International Journal of Human-Computer Interaction, vol. 31, pp. 193-209, 2015
  • Dragos Datcu and Stephan Lukosch. Free-hands interaction in augmented reality. In Proceedings of the 1st Symposium on Spatial User Interaction, SUI '13, pp. 33-40, New York, NY, USA: ACM Press, 2013
  • Ronald Poelman, Oytun Akman, Stephan Lukosch, and Pieter Jonker. As if being there: Mediated reality for crime scene investigation. In CSCW '12: Proceedings of the 2012 ACM conference on Computer Supported Cooperative Work, pp. 1267-1276, New York, NY, USA: ACM Press, 2012

More publications


  • SPM4110 Designing Multi-actor Systems
  • SPM4111 Introduction to Designing Multi-actor Systems
  • SPM4123 MAS Design from engineering perspective
  • SPM4142 MAS Design: An integrated view
  • SPM7010 Creativity and communication (skills)


Technology in Motion: The ability to move is essential for human behaviour. Disorders that impair motor function have considerable impact on our mobility, manual function and communication, which in turn may influence our ability to perform self-care, work, recreate, and ultimately affect our vitality. The project Technology in Motion (TIM) aims to develop innovative ICT technologies that facilitate uniform evaluation of motor function and to embed these technologies in medical practice, both in diagnosis and treatment. (Sponsorship by: Netherlands Organisation for Scientific Research (NWO), January 2015 – January 2018)

On the spot: The On the Spot project investigates, in how far Augmented reality (AR) can contribute to a shared operational picture and support operational decision-making. The project therefore researches in how far AR affects communication, information sharing, and as precondition for decision-making, also (shared) situational awareness. (Sponsorship by: National Coordinator for Security and Counterterrorism (NCTV), Ministry of Security and Justice, The Netherlands, December 2013 - December 2015)

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